Privacy

nom.quest and the Peekasso app · last updated 7 September 2026

Short version: you can play everything here without telling us anything. Nothing is sold, nothing is shared with advertisers, and there are no third-party trackers or ad SDKs on the site or in the app. What we do store is listed below, item by item, with how to get rid of it.

Playing without an account

Every game on nom.quest works signed out, and so does all of Peekasso — drawing, playing with friends in a room, sharing a drawing, guessing somebody else's. An account is optional and buys exactly one thing: your character and the galleries you follow survive a new phone or a cleared browser.

When you are signed out, your progress lives in your own browser or phone (in localStorage and, in the app, in its own storage) and never leaves the device except where this page says otherwise.

What we store, and why

1. An account, if you make one

Your email address, and the date you signed up. That is the whole account record. There is no password — signing in sends a link that works once and expires in fifteen minutes — so there is no password of yours for us to store or lose.

We also keep a random session token per signed-in device, so you stay signed in, and the sign-in links themselves until they are used or expire. If you buy anything, we keep a Stripe customer reference and the date your access runs to; card details are handled by Stripe and never reach us.

2. Your synced progress, if you are signed in

One blob of your own game data, so it can follow you to another device: streaks, awards, which words you have already drawn, your Peekasso character, the galleries you follow, and the drawings you chose to keep. It is your progress, not a profile — there is nothing in it about who you are or what you do elsewhere.

3. A drawing you choose to share

Tapping share in Peekasso uploads the drawing itself — as a compact list of strokes and the word it was drawn for — plus, if you typed one, a display name, and your character so it can stand next to the picture. It gets a short link. Two things follow from that:

If you tick also show it to strangers, the link is additionally listed on the Gallery's strangers shelf, where people who were not sent it can guess it. That box is off unless you tick it, every time.

4. Guesses, hearts and reports

When somebody guesses a shared drawing we store the guess, the display name they typed if any, and whether it was right — that is what lets the artist see "Mia got it". Hearts and reports are recorded against a random id we generate for the device, so that one device cannot heart or report the same thing twice. That id is not an account, is not linked to one, and is never sent between devices.

5. A visit counter

The site counts page views, game starts, game finishes and shares, so we know which games people actually play. Each row holds a random first-party id, a session id, the game, the outcome, a number (seconds, moves), and the host of the page you came from. It does not store your IP address, your user agent, or anything else about your device, and it cannot be joined to an account or to any other site.

What we never do

The app on your phone

Who else touches it

WhoWhat for
CloudflareHosts the site, the database and the drawings. Like any host, it processes the requests your browser makes, which includes your IP address, in order to serve them.
ResendSends the sign-in email, and only that.
StripeTakes payment, if you ever make one. They handle the card; we never see it.
AppleDistributes the app. Anything Apple tells us about a download is aggregate — we do not learn who you are from the App Store.

What you can do about all of it

Children

The games are meant to be family-friendly and there is nothing here aimed at collecting information from children. An account needs an email address, and a child should ask a parent before making one. Anything shared with the strangers shelf can be seen by people you do not know, which is worth knowing before you tick the box; every stranger's drawing can be hidden and reported, and hello@nom.quest reaches a person.

Changes

If this changes, the date at the top changes with it. The history of this page is in the same place as the code that it describes, so what changed and when is a matter of record rather than of trust.

Contact

hello@nom.quest — reports, deletion requests, questions, or a drawing that should not be on the shelf.

← nom.quest